Premeet Sidhu is a PhD student at The University of Sydney. Her PhD focuses on understanding the modern resurgence and appeal of Dungeons & Dragons. Her current research interests include investigating how meaningful player experiences in both digital and non-digital games can be applied and considered in wider areas of game studies, education, and media.
Marcus Carter is a Senior Lecturer in Digital Cultures at The University of Sydney. With Drs Kelly Bergstrom & Darryl Woodford, he edited Internet Spaceships are Serious Business: An EVE Online Reader (Univeristy of Minnesota Press, 2015), and is the author of Treacherous Play (MIT Press, 2022). His research focuses on player experiences in games ranging from Candy Crush Saga to Warhammer 40,000. [website]
José Zagal is a Professor with the University of Utah’s Entertainment Arts & Engineering program. He authored Ludoliteracy (ETC Press, 2010), edited The Videogame Ethics Reader (Cognella, 2012) and, with Dr. Sebastian Deterding, Role-Playing Game Studies (Routledge, 2018). More recently, Game Design Snacks (ETC Press, 2019) is an edited collection of nuggets of game design wisdom with examples from commercial videogames. Dr. Zagal is Editor-In-Chief of the peer-reviewed Transactions of the Digital Games Research Association (ToDiGRA). José was honored as a DiGRA Distinguished Scholar and a Fellow of the Higher-Education Videogame Alliance (HEVGA) for his contributions to games research.